funding · October 7, 2026
By Joe Jurczyk, Editor
Brahma AI raises $150M for an enterprise audiovisual platform, says interactive digital humans are close
Brahma AI has raised US$150 million through an issue of preferred shares, with $100 million from Multiples Alternate Asset Management, to build an enterprise audiovisual content platform whose roadmap includes interactive digital humans.
Frontier Enterprise reported on 7 October 2026 that Brahma AI has raised US$150 million by issuing preferred shares, with Multiples Alternate Asset Management investing $100 million. The company has also received a further $100 million in investor interest, which the report does not describe as closed.
Brahma AI describes itself as an AI-native operating system for enterprise audiovisual content, combining content intelligence and management with creation tools spanning visual AI, digital humans, voice and multilingual performance. It targets media and entertainment, sports, healthcare and advertising. Named anchor customers are Warner Bros, the NBA and Mayo Clinic; named strategic distribution partners are Google, Hakuhodo and DNEG. Founder and CEO Prabhu Narasimhan said the platform draws on technology from DNEG, Metaphysic and Prime Focus Technologies, is model agnostic, and that the company is close to launching interactive digital humans. No launch date, pricing or revenue figures were given.
Why it matters for digital humans: This is a lineage worth noting — DNEG and Metaphysic are visual-effects and face-replacement houses, not conversational-AI startups, so Brahma enters the interactive digital human market from the photorealism side rather than the dialogue side. That is the opposite of how most of the current field arrived, and it is the half that real-time vendors have found hardest. The customer and partner names are the company's own, as is the claim of being close to launch: nothing interactive has shipped, so this belongs in the roadmap column rather than the product one. The round itself was first announced in late September and reported again with the digital-human framing in October.