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preprint · arXiv (2026) · Jan 29, 2026

Auditorily Embodied Conversational Agents: Effects of Spatialization and Situated Audio Cues on Presence and Social Perception

Yi Fei Cheng, Andrea Bianchi, Jarod Bloch, Anusha Withana, Alexander Wang, Anhong Guo, Laurie M. Heller, David Lindlbauer

In plain English

You can give an agent a body using sound alone — placing its voice in space and adding background noises of it doing things — and 24 participants did feel it was more present in the room with them. But the same cues made the agent seem less attentive, less likeable and less socially attractive, and people said about 20 fewer words per conversation. If you are building a voice-first agent, spatial audio buys presence, but incidental sound effects read as the agent being distracted, which is a poor trade in any service or coaching context. Accepted to ACM CHI 2026.

Abstract

Embodiment can enhance conversational agents, such as increasing their perceived presence. This is typically achieved through visual representations of a virtual body; however, visual modalities are not always available, such as when users interact with agents using headphones or display-less glasses. In this work, we explore auditory embodiment. By introducing auditory cues of bodily presence - through spatially localized voice and situated Foley audio from environmental interactions - we investigate how audio alone can convey embodiment and influence perceptions of a conversational agent. We conducted a 2 (spatialization: monaural vs. spatialized) x 2 (Foley: none vs. Foley) within-subjects study, where participants (n=24) engaged in conversations with agents. Our results show that spatialization and Foley increase co-presence, but reduce users' perceptions of the agent's attention and other social attributes.

embodied conversational agents
social presence
synthetic voice
user experience
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